What Muppet Do I Choose?Edit
Here is a simplified example of making choices to optimize Coins using the Muppet Theater Rate chart. The calculations assume a fully upgraded Digitizer and 60 Dressing Rooms. Looking at the Rank by Dress. Room, Floyd has the highest Rate at 119 /minute.
"Rate By Dressing Room" is just that. It is the Rate of coins divided by the number of Dressing Rooms a Muppet occupied.
Rate per Dress. | MUPPET | 4 RATE | LIKES (Muppets) | 3 RATE | MAX | MAX- Out |
---|
119 | Floyd | 119 | Zoot | 110 | 3,660 | 0.5 hr |
MUPPETS | 60 Floyds | 60 x 110 |
---|---|---|
RATE | 6,600/ min | |
MAX OUT TIME | 0.55 Hours |
Let's fill the stage with Floyds, and end up with 60 of them. Looking at the chart under LIKES (Muppets), Floyd likes Zoot, meaning that the 3 Rate is used. That is 110, which also extends the time to Max-Out by 2.5 minutes.
34 | Zoot | 102 | Animal | 94 | 25,620 | 4.2 hr |
MUPPETS | 57 Floyds + 1 Zoot | 57 x 119 |
---|---|---|
RATE | 6,877/ min | |
MAX OUT TIME | 0.51 Hours |
Realizing that Floyd's LIKE is Zoot; and; assuming a number of creative Muppet swaps; let's Place one and Dismiss three Floyds. Floyd now uses the 4 Rate.
Zoot likes the absent Animal, meaning that the 3 Rate is used, which is 94.
102 | Animal | 102 | Big Mo | 94 | 3,660 | 0.6 hr |
MUPPETS | 56 Floyds | 56 x 119 |
---|---|---|
RATE | 6,860/ min | |
MAX OUT TIME | 0.51 Hours |
As Zoot's LIKE is Animal, swapping him for Floyd will bring Zoot's Rate up to 102. Animal only has 3 and looking at the chart, earns 94 per minute.
The highest earning Rate is 57 Floyds and a Zoot.
However, if the player isn't cashing-in on Coins every half-hour (as most don't), this strategy doesn't work. The time period between claiming coins needs to be taken into account. Let's take the opposite strategy and use the highest Max-Out, which is Fozzie at 29,280 and coincidentally has the same 4 Coin Rate as Floyd: 119.
39.7 | Fozzie | 119 | Durwood Clapper | 110 | 29,280 | 4.1 hr |
MUPPETS | 20 Fozzies | 20 x 102 |
---|---|---|
RATE | 2,040/ min | |
MAX OUT TIME | 4.78 Hours |
Looking at Fozzie in the chart, he has two LIKES that are Muppets - Durwood Clapper and Sam Eagle. If the stage is loaded with Fozzies, this makes his 2 Rate 102.
Even after an hour and Maxing out, 60 Floyds have made 80% more than 20 Fozzies. The reversal of fortune comes at 1.8 hours when 20 Fozzie's earnings pull ahead and go on to out-perform 60 Floyds by 270%.
119 | Sam Eagle | 119 | Jax Strumley | 110 | 3,050 | 0.4 hr |
16.5 | Durwood Clapper | 33 | Jax Strumley & Snowth | 30 | 12,200 | 6.2 hr |
MUPPETS | 19 Fozzies | 19 x 119 |
---|---|---|
RATE | 2,399/ min | |
MAX OUT TIME | 4.10 Hours |
Returning to the table, Fozzie needs two 'LIKES' to reach full RATE. If the player digitizes Sam Eagle and Durwood Clapper; in a fair exchange for one Fozzie; the Rate goes up to 119. (But the Max-Out value would drop.)
Notice that Jax Strumley is a 'Like' of both Sam Eagle and Durwood Clapper, and it would be worthwhile adding him to see the effect on the Rate. One obvious note: a single 2-dresser cannot replace a 3-dresser. In order to balance the Dressing Rooms, 2 Fozzies need to be Dismissed, and 3 Jax Strumleys Digitized in their place.
59.5 | Jax Strumley | 119 | Big Mo | 110 | 13,420 | 1.9 hr |
MUPPETS | 17 Fozzies | 17 x 119 |
---|---|---|
RATE | 2,502/ min | |
MAX OUT TIME | 4.10 Hours |
Without his Muppet 'like', Jax Strumley earns 110. However, he does bring Sam Eagle up to 4 and Durwood Clapper up to 3. Thus their Rates are 119 and 30. The increase in Rate should not be surprising, as 3 2-dressers are replacing 2 3-dressers; and they both have the same Rate of income. This makes Jax Strumley's income 150% of Fozzies.